Creating a Borehole

Boreholes are graphical displays of log-type data. Displaying boreholes requires a borehole design, data, and (for some log types) schemes. Boreholes are displayed in the log pane of a borehole view, and more than one borehole can be represented in a single borehole view. You can have multiple borehole views in each project file.

 

To create a new borehole view, click the Home | New | Borehole View, click the button, right click in the View Manager and choose New Borehole View, or press CTRL+B on the keyboard.

 

In general terms, to make a graphical borehole in Strater, you must:

Modes

There are two "modes" in the borehole view - design mode and active mode. Design mode is used to create layouts and templates without attaching them to data. When the program is in active mode, the graphics are linked to data as they are being created.

 

Objects

Objects are any individual log type, shape, or text that appears in the borehole view. All objects in a borehole view are listed in the Object Manager where they are categorized by the borehole view pane in which they appear.

 

Visible boreholes in the borehole view can consist of multiple objects, including log type, legend, scale bar, a depth log, titles, text boxes, and rectangles to hold the text. Each instance of each of these items is a separate object, and are listed separately in the Object Manager.

 

Creating Logs

To create log objects:

  1. For logs, click the Log | [object type] command.

  2. Click in the borehole view where you want the object to appear. Log items can be placed in the log pane only; move the cursor to the desired location. If an object cannot be placed in the position where the cursor is located, a cursor appears.

  3. If the borehole is in active mode, a prompt appears to select data when creating a log item. You can select new data in the Open dialog or select the existing data from the Use Current Table section. Click the Open button.

Creating Drawing Objects

To create drawing objects in the borehole view:

  1. Click the Draw | [object type] command.

  2. Click on the screen where you want the object to be located. If an object cannot be placed in the position where the cursor is located, a cursor appears.

  3. If Insert Map View is selected and several map views exist in the project, select the desired map view and click OK.

 

Linking Data to the Object

When creating objects in design mode or after loading a template file, data are not associated with the objects. A borehole becomes "live" or active when data are applied.

 

The general steps to activate a borehole are:

  1. Create objects in the borehole view.

  2. Open, import, or create data.

  3. To link all objects to a single borehole:

    1. Click the View | Display | View Properties command.

    2. Click on the View tab in the Property Manager.

    3. Next to Hole ID Filter, click on the existing option and select the desired borehole name from the list.

  4. To link objects to different boreholes:

    1. Click on the object in the borehole view or in the Object Manager.

    2. Click on the Base tab in the Property Manager.

    3. Next to the Hole ID Filter field, click on the existing option and select a borehole name from the list.

  5. In the Property Manager edit the properties including data tables, data columns, and schemes.

  6. Switch to active mode by clicking the Log | Display | Design Mode command or the button.

Many objects, such as drawing shapes and text boxes, are not associated with a specific borehole ID.

 

If all objects are properly linked to data and the borehole scaling values are correct, the place holders in the borehole view change to display your data. If the data or borehole scaling values are not correct for the log you may end up with a blank log. Check the data and borehole view properties in the event of a blank log.

 

 

See Also

Borehole View

Borehole View Properties

Templates